[b]These are the defector classes of each faction and their jobs.
Inquisition: [/b]
The Inquisitor: [b]Filled[/b]
The Acolyte: [b]Filled[/b]
[b]The Sanctioned Xenos:[/b]
The Inquisitor's Executioner: [b]Filled[/b]
The Inquisitor's Bodyguard: [b]Filled
The Deathwatch[/b]
[i]Watch master[/i]: [b]Filled[/b]
[i]Chaplain[/i]: Limited to 1
[i]Apothecary[/i]: Limited to 1
[i]Tech Marine[/i]: Limited to 1
[i]Devastator[/i]: Depends on how many Watch master wishes to have.
[i]Assault[/i]: Depends on how many Watch master wishes to have.
[i]Tactical[/i]: Depends on how many Watch master wishes to have.
[i]Scout[/i]: Depends on how many Watch master wishes to have.
[color=#000000][size=100][i]And they shall know no fear: [/i][/size]+20 to broken morale rolls[/color]
[color=#000000][i]“Honor their chapter”:[/i] Space Marines make use of their chapter tactic[/color]
[b]Sisters of Battle
H[/b]ospitaller: Depends on how many the Canoness wishes to have.
Battle Sister: Depends on how many the Canoness wishes to have.
Seraphim Sister: Depends on what the Canoness wishes to have.
Dominion Sister: Depends on how many the Canoness wishes to have.
Celestian Sister: Depends on how many the Canoness wishes to have.
Retributer Sister: Depends on how many the Canoness wishes to have.
Sister Superior: Depends on how many the Canoness wishes to have.
Palatine: [b]Filled[/b]
Canoness Commander: [b]Filled[/b]
[size=100][i]Skills of the Sisters Of Battle[/i]: “Fury of the Emperor” ~ Every Sister within a close proximity of another gets a +2 to morale rolls[/size]
[b]The Tech Priests:[/b]
Magos: [b]Filled[/b]
Tech Priests: Depends on how many the Magos wishes to have.
Servitors: Depends on how many the Magos wishes to have.
[i]Blessings of the Omnissia: [/i]all tech priests have the (Tech use and Tech maintenance Imperial (Advanced) witch grants them +20)
[b]Inquisitorial Tempests Scions[/b]Colonel: [b]Filled[/b]
Inquisitorial Storm Trooper: Unlimited, it's the starting class for the server
[color=#000000]Grenadier: Depends on how many the Colonel wants. (Get's the skill, Explosives training (Basic) witch grants a +10)[/color]
[color=#000000]Medic: [/color]Depends on how many the Colonel wants. (Get's the skill, Medical training (Basic) witch grants a +10)=11pt[color=#000000]Heavy: [/color]Depends on how many the Colonel wants. (Get's the skill, Heavy weapons training (Basic) witch grants a +10)
[color=#000000]Recon: [/color]Depends on how many the Colonel wants. (Get's the skill, Scouting training (Basic) witch grants a +10)
[color=#000000]Sniper: [/color]Depends on how many the Colonel wants. (Get's the skill, Marksman training (Basic) witch grants a +10)
[i]The skills of the Storm Troopers[/i]
Basic Survival training (Troopers get a +10 to survival checks)
Storm trooper endurance: Troopers get a base (+5) to their wound rolls when death was caused by small arms fire, Explosives and demonic weapons unfortunately are able to negate this ability.[b][size=100][i]Activity trying not to explode[/i]: ~ If and when within’ the warp and the Gellar field fails, all Storm Troopers must roll a +50 to not explode, failure leads to knockout till treated, For every Guardsmen who explodes next to another, a +5 is added to the nearby troopers +50 roll counting up yo +95[/size][/b][b][color=#ff0000].[/color][/b]
These are the defector classes of each faction and their jobs.
Inquisition:
The Inquisitor: Filled
The Acolyte: Filled
The Sanctioned Xenos:
The Inquisitor's Executioner: Filled
The Inquisitor's Bodyguard: Filled
The Deathwatch
Watch master: Filled
Chaplain: Limited to 1
Apothecary: Limited to 1
Tech Marine: Limited to 1
Devastator: Depends on how many Watch master wishes to have.
Assault: Depends on how many Watch master wishes to have.
Tactical: Depends on how many Watch master wishes to have.
Scout: Depends on how many Watch master wishes to have.
And they shall know no fear: +20 to broken morale rolls
“Honor their chapter”: Space Marines make use of their chapter tactic
Sisters of Battle
Hospitaller: Depends on how many the Canoness wishes to have.
Battle Sister: Depends on how many the Canoness wishes to have.
Seraphim Sister: Depends on what the Canoness wishes to have.
Dominion Sister: Depends on how many the Canoness wishes to have.
Celestian Sister: Depends on how many the Canoness wishes to have.
Retributer Sister: Depends on how many the Canoness wishes to have.
Sister Superior: Depends on how many the Canoness wishes to have.
Palatine: Filled
Canoness Commander: Filled
Skills of the Sisters Of Battle: “Fury of the Emperor” ~ Every Sister within a close proximity of another gets a +2 to morale rolls
The Tech Priests:
Magos: Filled
Tech Priests: Depends on how many the Magos wishes to have.
Servitors: Depends on how many the Magos wishes to have.
Blessings of the Omnissia: all tech priests have the (Tech use and Tech maintenance Imperial (Advanced) witch grants them +20)
Inquisitorial Tempests ScionsColonel: Filled
Inquisitorial Storm Trooper: Unlimited, it's the starting class for the server
Grenadier: Depends on how many the Colonel wants. (Get's the skill, Explosives training (Basic) witch grants a +10)
Medic: Depends on how many the Colonel wants. (Get's the skill, Medical training (Basic) witch grants a +10)=11ptHeavy: Depends on how many the Colonel wants. (Get's the skill, Heavy weapons training (Basic) witch grants a +10)
Recon: Depends on how many the Colonel wants. (Get's the skill, Scouting training (Basic) witch grants a +10)
Sniper: Depends on how many the Colonel wants. (Get's the skill, Marksman training (Basic) witch grants a +10)
The skills of the Storm Troopers
Basic Survival training (Troopers get a +10 to survival checks)
Storm trooper endurance: Troopers get a base (+5) to their wound rolls when death was caused by small arms fire, Explosives and demonic weapons unfortunately are able to negate this ability.Activity trying not to explode: ~ If and when within’ the warp and the Gellar field fails, all Storm Troopers must roll a +50 to not explode, failure leads to knockout till treated, For every Guardsmen who explodes next to another, a +5 is added to the nearby troopers +50 roll counting up yo +95.