The Classes and Skills

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These are the defector classes of each faction and their jobs.

Inquisition:

The Inquisitor: Filled
The Acolyte: Filled


The Sanctioned Xenos:
The Inquisitor's Executioner: Filled
The Inquisitor's Bodyguard: Filled


The Deathwatch

Watch master: Filled
Chaplain: Limited to 1
Apothecary: Limited to 1
Tech Marine: Limited to 1
Devastator: Depends on how many Watch master wishes to have.
Assault: Depends on how many Watch master wishes to have.
Tactical: Depends on how many Watch master wishes to have.
Scout: Depends on how many Watch master wishes to have.
And they shall know no fear: +20 to broken morale rolls
“Honor their chapter”: Space Marines make use of their chapter tactic

Sisters of Battle
H
ospitaller: Depends on how many the Canoness wishes to have.
Battle Sister: Depends on how many the Canoness wishes to have.
Seraphim Sister: Depends on what the Canoness wishes to have.
Dominion Sister: Depends on how many the Canoness wishes to have.
Celestian Sister: Depends on how many the Canoness wishes to have.
Retributer Sister: Depends on how many the Canoness wishes to have.
Sister Superior: Depends on how many the Canoness wishes to have.
Palatine: Filled
Canoness Commander: Filled
Skills of the Sisters Of Battle: “Fury of the Emperor” ~ Every Sister within a close proximity of another gets a +2 to morale rolls


The Tech Priests:
Magos: Filled
Tech Priests: Depends on how many the Magos wishes to have.
Servitors: Depends on how many the Magos wishes to have.
Blessings of the Omnissia: all tech priests have the (Tech use and Tech maintenance Imperial (Advanced) witch grants them +20)

Inquisitorial Tempests ScionsColonel: Filled
Inquisitorial Storm Trooper: Unlimited, it's the starting class for the server
Grenadier: Depends on how many the Colonel wants. (Get's the skill, Explosives training (Basic) witch grants a +10)
Medic: Depends on how many the Colonel wants. (Get's the skill, Medical training (Basic) witch grants a +10)=11ptHeavy: Depends on how many the Colonel wants. (Get's the skill, Heavy weapons training (Basic) witch grants a +10)
Recon: Depends on how many the Colonel wants. (Get's the skill, Scouting training (Basic) witch grants a +10)
Sniper: Depends on how many the Colonel wants. (Get's the skill, Marksman training (Basic) witch grants a +10)
The skills of the Storm Troopers
Basic Survival training (Troopers get a +10 to survival checks)
Storm trooper endurance: Troopers get a base (+5) to their wound rolls when death was caused by small arms fire, Explosives and demonic weapons unfortunately are able to negate this ability.Activity trying not to explode: ~ If and when within’ the warp and the Gellar field fails, all Storm Troopers must roll a +50 to not explode, failure leads to knockout till treated, For every Guardsmen who explodes next to another, a +5 is added to the nearby troopers +50 roll counting up yo +95.
 

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